Nerves of Steel
Saturday, 25 February 2012 23:38
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This is a trading game and runs in real time. The objective of the game is to bid for certain cards, and then trade cards with the other players to acquire the best hand.  In this implementation, there are twenty five cards arranged in sets of five (i.e. five 1s, five 2s, five 3s, five 4s and five 5s).  Players will score their hands as follows:

 

Single card scores face value. (e.g. 1 four scores £4)

Double cards: e.g. 2 threes scores £33

Triple cards: e.g. 3 threes scores £333

Quadruple cards: e.g. 4 ones scores £1,111

Quintuple cards: e.g. 5 twos scores £22,222

The top hand will be £55,555

In part one, each player is given £100 for bidding purposes.  The computer will shuffle the cards into a random order, and present random lots (of 1, 2 or 3 cards) to the players. The program will start a Dutch Auction for each lot, and any player may buy the lot by taking the bid price (providing they have sufficient resources to match the price).  The bid price will start at £100 and drop in real time until a player bids. Lots will continue until all cards have been bought.

In part two, there will be three trading rounds.  Any player may offer to trade with any other player by offering one or more of his cards in exchange for one or more of the other player’s cards.  The only restriction is that both players must improve their hand by accepting the deal.  Players may make offers to more than one other player. When all the offers have been tabled, the clock will start and the player who has been offered a deal has until the clock expires to accept the deal. Note that in some circumstances, accepting one offer will negate another.

After the third trading round, players will be paid the value of their hands.